Dynamic Emotional Language Adaptation in Multiparty Interactions with Agents

In order to achieve more believable interactions with artificial agents, there is a need to produce dialogue that is not only relevant, but also emotionally appropriate and consistent. This paper presents a comprehensive system that models the emotional state of users and an agent to dynamically adapt dialogue utterance selection. A Partially Observable Markov Decision Process (POMDP) with an online solver is used to model user reactions in real-time. The model decides the emotional content of the next utterance based on the rewards from the users and the agent. The previous approaches are extended through jointly modeling the user and agent emotions, maintaining this model over time with a memory, and enabling interactions with multiple users. A proof of concept user study is used to demonstrate that the system can deliver and maintain distinct agent personalities during multiparty interactions.

[1]  J. Russell A circumplex model of affect. , 1980 .

[2]  I. Deary,et al.  Personality Traits: The psychophysiology of traits , 2003 .

[3]  Leslie Pack Kaelbling,et al.  Planning and Acting in Partially Observable Stochastic Domains , 1998, Artif. Intell..

[4]  Tony Belpaeme,et al.  People Interpret Robotic Non-linguistic Utterances Categorically , 2013, 2013 8th ACM/IEEE International Conference on Human-Robot Interaction (HRI).

[5]  Ana Paiva,et al.  Affective Interactions: Toward a New Generation of Computer Interfaces? , 2000, IWAI.

[6]  P. Petta,et al.  Creating Personalities for Synthetic Actors: Towards Autonomous Personality Agents , 1997 .

[7]  H. Pfister,et al.  The multiplicity of emotions: A framework of emotional functions in decision making , 2008, Judgment and Decision Making.

[8]  Eric Gilbert,et al.  VADER: A Parsimonious Rule-Based Model for Sentiment Analysis of Social Media Text , 2014, ICWSM.

[9]  Andrea Esuli,et al.  SENTIWORDNET: A Publicly Available Lexical Resource for Opinion Mining , 2006, LREC.

[10]  James Kennedy,et al.  Affect-Driven Dialog Generation , 2019, NAACL.

[11]  Takayuki Kanda,et al.  An affective guide robot in a shopping mall , 2009, 2009 4th ACM/IEEE International Conference on Human-Robot Interaction (HRI).

[12]  A. Mehrabian Pleasure-arousal-dominance: A general framework for describing and measuring individual differences in Temperament , 1996 .

[13]  Patrick Gebhard,et al.  ALMA: a layered model of affect , 2005, AAMAS '05.

[14]  L LittmanMichael,et al.  Planning and acting in partially observable stochastic domains , 1998 .

[15]  Ran Zhao,et al.  Socially-Aware Animated Intelligent Personal Assistant Agent , 2016, SIGDIAL Conference.

[16]  Norbert Pfleger,et al.  Generating Verbal and Nonverbal Utterances for Virtual Characters , 2005, International Conference on Virtual Storytelling.

[17]  Aleix M. Martinez,et al.  Emotional Expressions Reconsidered: Challenges to Inferring Emotion From Human Facial Movements , 2019, Psychological science in the public interest : a journal of the American Psychological Society.

[18]  Brian Scassellati,et al.  Narratives with Robots: The Impact of Interaction Context and Individual Differences on Story Recall and Emotional Understanding , 2017, Front. Robot. AI.

[19]  Hung-Hsuan Huang,et al.  Embodied Conversational Agents , 2017 .

[20]  Stefanos Zafeiriou,et al.  Aff-Wild2: Extending the Aff-Wild Database for Affect Recognition , 2018, ArXiv.

[21]  Suleman Shahid,et al.  Robot’s adaptive emotional feedback sustains children’s social engagement and promotes their vocabulary learning: a long-term child–robot interaction study , 2019, Adapt. Behav..

[22]  Nadia Magnenat-Thalmann,et al.  Toward socially responsible agents: integrating attachment and learning in emotional decision‐making , 2013, Comput. Animat. Virtual Worlds.

[23]  Robert Trappl,et al.  Creating Personalities for Synthetic Actors , 1997, Lecture Notes in Computer Science.

[24]  Eduardo Zalama Casanova,et al.  Sacarino, a Service Robot in a Hotel Environment , 2013, ROBOT.

[25]  Mark Burkitt,et al.  The Mood and Memory of Believable Adaptable Socially Intelligent Characters , 2008, IVA.

[26]  A. Buss,et al.  Personality Traits , 1973, Encyclopedia of Evolutionary Psychological Science.

[27]  Joseph Bates,et al.  The role of emotion in believable agents , 1994, CACM.

[28]  Ginevra Castellano,et al.  Empathic Robot for Group Learning , 2019, ACM Transactions on Human-Robot Interaction.

[29]  Ana Paiva,et al.  Emotion in Games , 2011, ACII.

[30]  Stefan Kopp,et al.  On the Effect of a Personality-Driven ECA on Perceived Social Presence and Game Experience in VR , 2018, 2018 10th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games).

[31]  J. Gratch,et al.  The Oxford Handbook of Affective Computing , 2014 .

[32]  Björn W. Schuller,et al.  Building Autonomous Sensitive Artificial Listeners , 2012, IEEE Transactions on Affective Computing.

[33]  S. Gosling,et al.  A very brief measure of the Big-Five personality domains , 2003 .

[34]  Joel Veness,et al.  Monte-Carlo Planning in Large POMDPs , 2010, NIPS.

[35]  Kallirroi Georgila,et al.  SimSensei kiosk: a virtual human interviewer for healthcare decision support , 2014, AAMAS.

[36]  Andrew Ortony,et al.  The Cognitive Structure of Emotions , 1988 .

[37]  Cynthia Breazeal,et al.  Affective Personalization of a Social Robot Tutor for Children's Second Language Skills , 2016, AAAI.

[38]  Nadia Magnenat-Thalmann,et al.  Making Them Remember—Emotional Virtual Characters with Memory , 2009, IEEE Computer Graphics and Applications.

[39]  Diane J. Litman,et al.  Adapting to Multiple Affective States in Spoken Dialogue , 2012, SIGDIAL Conference.

[40]  Joost Broekens,et al.  AffectButton: A method for reliable and valid affective self-report , 2013, Int. J. Hum. Comput. Stud..

[41]  N. Srinivasan,et al.  Role of affect in decision making. , 2013, Progress in brain research.

[42]  Mubbasir Kapadia,et al.  An Interdependent Model of Personality, Motivation, Emotion, and Mood for Intelligent Virtual Agents , 2019, IVA.

[43]  Jorge Dias,et al.  αPOMDP: POMDP-based user-adaptive decision-making for social robots , 2019, Pattern Recognit. Lett..