Contextualized Attention Metadata in Learning Environments

Carlos Delgado-Kloos and Fridolin Wild 6 Technology-Enhanced Learning: Supporting Learning in the 21st Century — Pat Manson 8 Integrating Web-Based and 3D Learning Environments: Second Life Meets Moodle — Daniel Livingstone and Jeremy Kemp 15 Game-Based Learning in e-Learning Environments — Pablo Moreno-Ger, José Luis Sierra-Rodríguez, and Baltasar FernándezManjón 21 Use of Folksonomies in the Creation of Learning Experiences for Television — Marta Rey-López, Rebeca P. Díaz-Redondo, Ana Fernández-Vilas, and José J. Pazos-Arias 27 Fostering Open Sensemaking Communities by Combining Knowledge Maps and Videoconferencing — Alexandra Okada, Eleftheria Tomadaki, Simon Buckingham Shum, and Peter J. Scott 37 Mobile Social Software for Professional Communities — Ralf Klamma and Matthias Jarke 44 Applying "Scruffy" Methods to Enable Work-Integrated Learning — Stefanie N. Lindstaedt, Tobias Ley, Peter Scheir, and Armin Ulbrich 51 Distributed Feed Networks for Learning — Fridolin Wild and Steinn E. Sigurdarson 57 Contextualized Attention Metadata in Learning Environments — Martin Wolpers 62 Free / Libre Open Source Software (FLOSS) Communities as an Example of Successful Open Participatory Learning Ecosystems — Andreas Meiszner, Rüdiger Glott, and Sulayman K. Sowe 69 New Objects in Formal Professional Learning: Replaying Meetings to Learn — Linda Castañeda, Eleftheria Tomadaki, and Peter J. Scott 76 UPC’s Moodle Platform: A Study on Architecture and Performance — Marcos Montero-Torres 81 IFIP and TC 3 — Jan Wibe