A Case Study on Improving Defense Behavior in Soccer Simulation 2D: The NeuroHassle Approach
暂无分享,去创建一个
[1] Martin A. Riedmiller,et al. A direct adaptive method for faster backpropagation learning: the RPROP algorithm , 1993, IEEE International Conference on Neural Networks.
[2] John N. Tsitsiklis,et al. Neuro-Dynamic Programming , 1996, Encyclopedia of Machine Learning.
[3] Hiroaki Kitano,et al. RoboCup: A Challenge Problem for AI , 1997, AI Mag..
[4] Ian Frank,et al. Soccer Server: A Tool for Research on Multiagent Systems , 1998, Appl. Artif. Intell..
[5] Luís Paulo Reis,et al. Situation Based Strategic Positioning for Coordinating a Team of Homogeneous Agents , 2000, Balancing Reactivity and Social Deliberation in Multi-Agent Systems.
[6] Enrico Pagello,et al. Balancing Reactivity and Social Deliberation in Multi-Agent Systems , 2001, Lecture Notes in Computer Science.
[7] David Steffen Bergman,et al. Multi‐criteria optimization of ball passing in simulated soccer , 2005 .
[8] Peter Stone,et al. Reinforcement Learning for RoboCup Soccer Keepaway , 2005, Adapt. Behav..
[9] Richard S. Sutton,et al. Reinforcement Learning: An Introduction , 1998, IEEE Trans. Neural Networks.
[10] Richard S. Sutton,et al. Learning to predict by the methods of temporal differences , 1988, Machine Learning.
[11] Sahar Asadi,et al. Dynamic Positioning Based on Voronoi Cells (DPVC) , 2005, RoboCup.
[12] Adam Jacoff,et al. RoboCup 2005: Robot Soccer World Cup IX , 2006, RoboCup.
[13] Peter Stone,et al. Half Field Offense in RoboCup Soccer: A Multiagent Reinforcement Learning Case Study , 2006, RoboCup.
[14] Martin A. Riedmiller,et al. Learning a Partial Behavior for a Competitive Robotic Soccer Agent , 2006, Künstliche Intell..
[15] Vadim Kyrylov,et al. While the ball in the digital soccer is rolling, where the non-player characters should go in a defensive situation? , 2007, Future Play.
[16] Martin A. Riedmiller,et al. On Experiences in a Complex and Competitive Gaming Domain: Reinforcement Learning Meets RoboCup , 2007, 2007 IEEE Symposium on Computational Intelligence and Games.
[17] Richard S. Sutton,et al. Reinforcement Learning , 1992, Handbook of Machine Learning.