Open-ended behavioral complexity for evolved virtual creatures
暂无分享,去创建一个
[1] Marvin Minsky,et al. Society of Mind: A Response to Four Reviews , 1991, Artif. Intell..
[2] Thomas Miconi,et al. In Silicon No One Can Hear You Scream: Evolving Fighting Creatures , 2008, EuroGP.
[3] Hod Lipson,et al. Automatic Design and Manufacture of Soft Robots , 2012, IEEE Transactions on Robotics.
[4] Chang-Hun Kim,et al. Evolving Flying Creatures with Path Following Behaviors , 2004 .
[5] P. Cochat,et al. Et al , 2008, Archives de pediatrie : organe officiel de la Societe francaise de pediatrie.
[6] F. Heider,et al. An experimental study of apparent behavior , 1944 .
[7] Kenneth O. Stanley,et al. Evolving a diversity of virtual creatures through novelty search and local competition , 2011, GECCO '11.
[8] Risto Miikkulainen,et al. Evolving Keepaway Soccer Players through Task Decomposition , 2003, GECCO.
[9] Gregory S. Hornby,et al. Body-brain co-evolution using L-systems as a generative encoding , 2001 .
[10] Karl Sims,et al. Evolving virtual creatures , 1994, SIGGRAPH.
[11] Dorothea Heiss-Czedik,et al. An Introduction to Genetic Algorithms. , 1997, Artificial Life.
[12] Risto Miikkulainen,et al. Evolving Soccer Keepaway Players Through Task Decomposition , 2005, Machine Learning.
[13] Patrice D. Tremoulet,et al. Perceptual causality and animacy , 2000, Trends in Cognitive Sciences.
[14] Malcolm I. Heywood,et al. Hierarchical task decomposition through symbiosis in reinforcement learning , 2012, GECCO '12.
[15] Christoph Adami,et al. Evolving Virtual Creatures and Catapults , 2007, Artificial Life.
[16] Rodney A. Brooks,et al. A Robust Layered Control Syste For A Mobile Robot , 2022 .
[17] Borys Wróbel,et al. Co-evolution of morphology and control of soft-bodied multicellular animats , 2012, GECCO '12.
[18] Chang-Hun Kim,et al. Generating flying creatures using body-brain co-evolution , 2003, SCA '03.
[19] Jordan B. Pollack,et al. Automatic design and manufacture of robotic lifeforms , 2000, Nature.
[20] Maciej Komosin´ski,et al. The Framsticks system: versatile simulator of 3D agents and their evolution , 2003 .
[21] Manuela M. Veloso,et al. Layered Learning , 2000, ECML.
[22] Kyrre Glette,et al. Evolution of artificial muscle-based robotic locomotion in PhysX , 2010, 2010 IEEE/RSJ International Conference on Intelligent Robots and Systems.
[23] Hervé Luga,et al. A New Step for Artificial Creatures , 2007, 2007 IEEE Symposium on Artificial Life.
[24] G. Reeke. The society of mind , 1991 .
[25] R. Pfeifer,et al. Repeated structure and dissociation of genotypic and phenotypic complexity in artificial ontogeny , 2001 .
[26] Christian Jacob,et al. Evolution of vision capabilities in embodied virtual creatures , 2010, GECCO '10.