Real-Time Evolution of Neural Networks in the NERO Video Game
暂无分享,去创建一个
Risto Miikkulainen | Kenneth O. Stanley | Bobby D. Bryant | Igor Karpov | R. Miikkulainen | B. D. Bryant | Igor Karpov
[1] H. Johnson,et al. A comparison of 'traditional' and multimedia information systems development practices , 2003, Inf. Softw. Technol..
[2] Andrew W. Appel,et al. Rog-O-Matic : a belligerent expert system , 1983 .
[3] A. P. Wieland,et al. Evolving neural network controllers for unstable systems , 1991, IJCNN-91-Seattle International Joint Conference on Neural Networks.
[4] Byoung-Tak Zhang,et al. Evolving Optimal Neural Networks Using Genetic Algorithms with Occam's Razor , 1993, Complex Syst..
[5] David B. Fogel,et al. Evolving Neural Control Systems , 1995, IEEE Expert.
[6] Bir Bhanu,et al. Using a Genetic Algorithm , 1995 .
[7] Larry D. Pyeatt,et al. A comparison between cellular encoding and direct encoding for genetic neural networks , 1996 .
[8] David W. Opitz,et al. Connectionist Theory Refinement: Genetically Searching the Space of Network Topologies , 1997, J. Artif. Intell. Res..
[9] B. Habibi,et al. Pengi : An Implementation of A Theory of Activity , 1998 .
[10] Richard S. Sutton,et al. Introduction to Reinforcement Learning , 1998 .
[11] X. Yao. Evolving Artificial Neural Networks , 1999 .
[12] Risto Miikkulainen,et al. Solving Non-Markovian Control Tasks with Neuro-Evolution , 1999, IJCAI.
[13] John E. Laird,et al. Human-Level AI's Killer Application: Interactive Computer Games , 2000, AI Mag..
[14] Risto Miikkulainen,et al. Evolving Neural Networks through Augmenting Topologies , 2002, Evolutionary Computation.
[15] Benjamin Geisler,et al. An Empirical Study of Machine Learning Algorithms Applied to Modeling Player Behavior in a "First Person Shooter" Video Game , 2002 .
[16] Risto Miikkulainen,et al. Competitive Coevolution through Evolutionary Complexification , 2011, J. Artif. Intell. Res..
[17] Jaime R. Robles,et al. using a genetic algorithm , 2004 .
[18] Sung-Bae Cho,et al. Evolution of emergent behaviors for shooting game characters in Robocode , 2004, Proceedings of the 2004 Congress on Evolutionary Computation (IEEE Cat. No.04TH8753).
[19] Sushil J. Louis,et al. Using a genetic algorithm to tune first-person shooter bots , 2004, Proceedings of the 2004 Congress on Evolutionary Computation (IEEE Cat. No.04TH8753).
[20] David B. Fogel,et al. A platform for evolving characters in competitive games , 2004, Proceedings of the 2004 Congress on Evolutionary Computation (IEEE Cat. No.04TH8753).
[21] Risto Miikkulainen,et al. Real-time neuroevolution in the NERO video game , 2005, IEEE Transactions on Evolutionary Computation.
[22] Risto Miikkulainen,et al. Neuroevolution of an automobile crash warning system , 2005, GECCO '05.
[23] Richard S. Sutton,et al. Reinforcement Learning: An Introduction , 1998, IEEE Trans. Neural Networks.
[24] Kenneth O. Stanley and Bobby D. Bryant and Risto Miikkulainen,et al. Evolving Neural Network Agents in the NERO Video Game , 2005 .
[25] Nicholas J. Radcliffe,et al. Genetic set recombination and its application to neural network topology optimisation , 1993, Neural Computing & Applications.
[26] Changchun Liu,et al. An empirical study of machine learning techniques for affect recognition in human–robot interaction , 2006, 2005 IEEE/RSJ International Conference on Intelligent Robots and Systems.